Mark Lautenbach
16125 Juanita-Woodinville Way NE #806, Bothell, WA 98011
Summary
Environment artist seeking challenges in video game development.
Skills
3D: Model building (NURB and polygonal), UV mapping, texturing, lighting (prerendered and real-time), animation, and particle effects.
2D: Texture creation, character design, background layout, background illustration, concept illustration, logo design, animation, and interface design.
Tools: Unreal 3, Software: Maya 8.0, Photoshop CS, Freehand 10, After Effects, Illustrator
Traditional: Pencil, Pen and Ink, Marker.
Work Experience
Sand Blast Games, THQ: Environment Artist 2007 – Present
•Primary responsibilities: Design, model and texture assets, assemble assets in 


Unreal 3 editor, environment lighting.
•Game Titles: Destroy All Humans 3: Path of the Furon (Xbox 360, PS3).
Amaze Entertainment, F9: Environment Artist 2005 – 2007
•Primary responsibilities: Environment design, concept art, model building, texture creation, environment lighting.
•Game Titles: Eragon (PSP), Shrek 3 (PSP, Wii, PS2).
Humongous Entertainment, Atari: Senior Artist 1996 – 2005
•Primary responsibilities: Concept art, background illustration, interface design, logo design, 3D modeling/texturing/lighting, 3D animation, particle effects, rendering, compositing.
•Game Titles: Backyard Sports, Freddi Fish, Spy Fox, Putt Putt, Moonbase Commander and Pajama Sam.
Sun Sportswear: Staff Artist 1995-1996
•Primary responsibilities: Created designs, both original content and licensed content, for various sportswear applications including t-shirts, sweatshirts, etc.
Education
1992-1994
Seattle Central Community College: Illustration and Graphic Design Program